![]() ![]() ![]() The top 10% of games should get the 10/10 score – it’s not saying the game is perfect, but that it’s in the top 10% of games.Įven then, it’s a subjective measure. I can think of a bunch of games I’d rate 10/10 – Witcher 3, Half Life 2, Diablo 1 (some would say Diablo 2 instead, but they would be wrong), Warcraft 3, Civilization 2, GTA3/Vice City… some of the greatest games of all time.Ī better way to think about it is all game scores sit on a bell curve – let’s say 5/10 is the average game, so the top of the curve. Read a review from some sites you trust, ask a friend what they think of it so far, or watch a bit of the game on YouTube before you buy it. If you want to know how The Last of Us Part 2 is, skip the maths. Metacritic, for all it’s become a supposedly vital metric for assessing a game’s quality, here shows a bunch of meaningless numbers and a lot of rage, very little of which paint any picture of how players are actually finding the game. That aside, the sheer amount and noise of the user reviews would make it even more difficult to tell how players actually feel about the game. Someone looking at critical scores alone would believe the game was widely beloved, only to be faced with the onslaught of negative user reviews that might lead even the most sceptical reader to believe something was amiss on the critical end of things. Basing your sense of a game’s quality on numbered review scores is itself a fool’s errand Metacritic scores fail to take into account the diverse critical opinions of the game (several user reviews accuse these positive critical scores of being paid for) and the plentiful non-scored reviews (such as Kotaku‘s, among others). There are a lot of problems with Metacritic: the effects ratings have on game developers and the ease with which players can abuse them, to name a few. Whether The Last of Us Part 2‘s mind-bending amount of negative reviews are from players predisposed to hate the game or those who legitimately found it lacking, the discrepancy between the critical and user scores is notable. ( Kotaku, meanwhile, has never used numbers.) In all these cases, however, both the critical and user scores on Metacritic seem to paint at least some reasonable picture of these games’ receptions. These critical numbers don’t all reflect the many sites that don’t use review scores, or ones that have dropped numbers or altered how they’re utilised ” Polygon, for instance, stopped using numbered scores in 2018, while IGN removed decimal scores in January. Mass Effect 3, whose contentious ending drew so much ire developer Bioware changed it, has a 93 critical score against a 5.7 based on 1,921 reviews. ![]() The disastrous Anthem has a critical 54 versus a user score of 3.5, based on 1,268 reviews. “Unmatched facial expressions, incredible level and audio design and phenomenal graphics make this one of the most beautiful worlds ever created… The story is shocking and real,” reads one early positive review.įor comparison, the generally reviled Fallout 76 for PS4 has a critical score of 53 against a user score of 2.8, based on 4,601 reviews. While the negative reviews far, far outweigh the positive ones, there are also over 800 mixed reviews as of this writing, and over 8,500 positive ones. Many players disliked what the game does to some of its beloved characters, with one writing that a character’s story was “a complete insult to the character.” “Once you’ve finished it it literally has been for nothing!” wrote another. ![]() “Unfortunately, this sequel destroys the remarkable achievements of the first game,” wrote one reviewer. Other negative reviews are more reasoned, taking complaints with the game’s story, citing plotholes and unlikeable characters. On Metacritic, a large portion of reviews reflect this, calling director Neil Druckmann “Cuckman” and railing against the game’s “SJW propaganda.” “This is a political statement, not a video game,” wrote one user. A vocal contingent of players has been set against The Last of Us Part 2 since its April’s leaks. The game hasn’t even been out for two full days in the US running at 25-30 hours, it’s unlikely many of these negative reviews, even taking into account regions where the game launched sooner, are from people who’ve finished it. ![]()
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